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Engine: unreal engine
Team Size: 14

Dev Time: 8 months

Role: Programmer

Allelon is a stealth action game with detective elements and a narrative driven plot. As one of the gameplay programmers, I created the stealth action mechanics like the player's EMP, sprint, roomba. I used Unreal Engine's post processing volumes to alter the player's visuals when taking control of objects like the roomba. I also created underlying systems like the objective state trees and asynchronous loading, and also implemented the player model's inverse kinematics.

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