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Steel Dusk
Engine: Unity
Team Size: 7
Dev Time: 4 weeks
Role: Programmer
Steel Dusk is a first person stealth game where the player has to stop a satellite from powering the robots roaming a destroyed city. As one of the programmers, I created the player's movement, sprint, and crouch mechanics, making each one its own easily editable script object. I found, edited, and implemented all of the game's sounds to play alongside animations. I also supported the designers with shaders and post-processing effects.

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